When considering what to make, I always ponder the point of interaction. How is it that you, the audience, are going to experience the work, and how can I make the contact more intimate? How can I extend it, make it more meaningful?
Much of my work takes place in this stage of pondering. I think for days, weeks, months, even years about how to improve upon this point of interaction. Ways to make the experience more inviting for others to participate and how to create layers that reward those who engage with the work for extended periods of time. For this reason, I experiment with many mediums, leaning often on participatory performance and social engagement. Yet even in my 2D work, where aesthetics are the lure, I aim to provide underlying messages that can be discovered through extended looking.
I see the objects and performances I make as puzzles or riddles for the audience to solve, some more involved than others, but all intended to be points of thought-provoking interaction.